The Third ACM International Workshop on
UnderWater Networks (WUWNet)

In conjunction with ACM MobiCom 2008
September 15, 2008
San Francisco, California, USA

Sponsored by ACM SIGMOBILE and IEEE OES

 



News

Important Dates:

Workshop Date: Sep 15, 2008
Submission deadline: May 18, 2008
Acceptance notification: June 19, 2008
Camera-ready version due: July 14, 2008
Poster/Demo submission deadline: August 15, 2008

Overview

Water covers 71% of the earth's surface with oceans, rivers and lakes. Water systems are of vital importance to climate regulation, agriculture, nutrient production, oil retrieval and transportation, etc., yet they represent one of the least explored frontiers. As such, there is significant interest in real-time, in-situ monitoring of aquatic environments for scientific, environmental, commercial, safety and military applications.

Underwater networking has attracted strong attention in the recent few years. Although there is a long history of underwater acoustic communication, many new applications requires networking of multiple nodes, either static or mobile, and potentially over multiple hops. The physical challenges of acoustic channel and the complexity of diverse aquatic environments require us to completely re-think network design for underwater environments. Some major challenges at the physical layer and higher layers include the severely limited range-dependent bandwidth and attenuation, extensive time-varying multi-path propagation, the low speed of sound in water that is 5 orders of magnitude less than that of radio waves in air. In addition, underwater nodes are neither inexpensive nor easy to deploy. These distinct features yield grand challenges to every layer of the protocol suite in underwater networks.

The goal of WUWNet is to bring together researchers and practitioners in areas relevant to underwater networks. Thus, all layers of the protocol stack, from the physical layer to application, will be represented. Its objective is to serve as a forum for presenting state of the art research, exchanging ideas and experiences, and facilitating interaction and collaboration.

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Last Modified at April 17 2014 23:51:35. ©2008